The whole film took me altogether about 5 grueling months (usually 10-12hours a day) to do. I often felt my butt was going to grow into the chair I usually sat at.
Please note that this was simply my way of doing my film to achieve the soft-shaded style I wanted; there are many other ways of doing this and some are a lot faster with different results~! :)
- My film on DeviantArt | My film on Vimeo
- My film gifs on Tumblr
- You can see my storyboard animatic here (although the original had music, but like I mentioned, my placeholder music was by Joe Hisaishi, you know, Miyazaki’s composer, so it’s not really legal to upload it).
This tut differs a bit from my dA version, because tumblr lets me put the combination of gifs and jpegs :D.
Here’s a book that will really help you start animating:
here’s some books that are good for composition, storytelling and colours:
- Dream Worlds: Production Design for Animation
- The Art of Pixar: The Complete Color Scripts and Select Art from 25 Years of Animation
- Prepare to Board! Creating Story and Characters for Animated Features and Shorts
I hope these helped
I ask that no one removes the credit or source for this tutorial/guide please. thanks :)
And this is a keeper! No doubt about that! :)
I’m just gonna put this one on standby
for when I start my senior film!
me: it’s sad how many D&D players can’t spell rogue.
me: that would be a hilarious name for a rogue. or a multiclass barbarian rogue. illiterate so he can’t spell.
friend: a barbarian could never be a rogue, he’d be too loud
me: yeaah… “I steal his pants.” “you are never going to make that roll.” “no, you don’t get it. this is an INTIMIDATE roll. he is going to give me his pants or die.”
Mario Kart 8 producer Hideki Konno talks about Wii U
"We’re working with HD for the first time, and we really wanted to take advantage of that. The last console version was Mario Kart Wii, which was released in 2008, so it was about six years ago. And during those six years, we were able to incorporate a lot of technology in our development process, but especially on the graphics side. So we put a lot of effort into making this a good looking game—it’s a very pretty game." said Mario Kart 8 producer Hideki Konno
リンクばっかりログ | おくら@プロフ
※Permission to upload this was given by the artist.
Finished painting my previous volcano goddess sketch!
The beautifully curved meander of Reflection Canyon, Utah Photo by Wan Shi
So this is what it’s like at Nintendo of America every day.